Grades 2-8

Lesson Plan 7: Castling

Two Pieces, One Move, Four Conditions

Duration

45 Minutes

Week

Week 7 of 16

Prerequisites

Lessons 1-6

Learning Objectives

Materials Needed

When Castling Is Allowed

  1. Neither piece has moved: this king and this rook must both be on their original squares, having never moved
  2. The squares between are empty
  3. The king is not in check right now
  4. The king does not pass through or land on an attacked square
  5. The rook may be attacked: only the king's squares matter, which surprises everyone

Lesson Timeline

5 min

Review & Hook

Ask what the king has been doing for six weeks — standing in the middle of the back rank, where all the lines open. "Today he gets to run, and take a bodyguard with him."

12 min

Both Sides

12 min

The Four Conditions

8 min

Spot the Castle

6 min

Castle Race

Partners play the race below.

2 min

Wrap-Up

Ask for the four conditions, then the trick question: "Can you castle if the rook is attacked?"

Castle Race Rules

  1. Players set up a normal game
  2. The first player to castle legally scores a point, and the game continues
  3. A player who moves their king or rook without castling cannot score that point
  4. Play on for ten more moves and count material as well
  5. Discuss: did racing to castle cost anyone a piece?
Teacher Tip: Teach the hand motion: king first with one hand, rook second with the same hand. Children who move the rook first often get told by an opponent that they have made a rook move, and in a tournament that is exactly what it would be.

Assessment

Common Mistakes to Address

Differentiation