Grades 2-8

Lesson Plan 8: Special Rules & Unit 2 Assessment

En Passant, Stalemate, and the Draws

Duration

45 Minutes

Week

Week 8 of 16

Prerequisites

Lessons 1-7

Learning Objectives

Materials Needed

The Rules to Teach

  1. En passant: if a pawn moves two squares and lands beside an enemy pawn, that pawn may capture it as if it had moved one — and only on the very next move
  2. Stalemate: no legal move and NOT in check — the game is drawn, however much material one side has
  3. Threefold repetition: the same position three times is a draw
  4. Fifty-move rule: fifty moves by each side with no capture and no pawn move is a draw
  5. Insufficient material: king against king, or king and one knight or bishop, cannot checkmate

Lesson Timeline

5 min

Review & Hook

"There are three rules left that catch everybody out. One of them has cost grandmasters whole games."

12 min

En Passant

10 min

Stalemate

8 min

The Other Draws

8 min

Unit 2 Assessment

Students complete the assessment sheet individually. Circulate but do not prompt.

2 min

Wrap-Up

Ask what the difference between stalemate and checkmate is, in one sentence.

Unit 2 Assessment Contents

  1. Four positions: is it check, checkmate, stalemate, or none of them?
  2. Two positions: is castling legal, and which condition decides it?
  3. One en passant position: show the capture and the square the pawn lands on
  4. Material count: who is ahead, and by how much?
  5. One written question: name two ways a game can end in a draw
Teacher Tip: When a child stalemates a lone king while a queen ahead, resist the urge to call it a mistake and ask instead what the king's legal moves were before the last move. They usually find the answer themselves, and they rarely do it twice.

Assessment

Common Mistakes to Address

Differentiation