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16-week curriculum guide
The teaching order for a beginner class: four units, weekly outlines, assessment ideas and classroom management tips.
Open the guideFull lesson plans
All sixteen weeks, as 45-minute plans with objectives, materials, a timed lesson, a game, assessment and differentiation.
- Week 1 — Introduction to Chess
- Week 2 — Pawn Movement
- Week 3 — Rooks & Bishops
- Week 4 — Queen, King & Knight
- Week 5 — Piece Values & Trading
- Week 6 — Check & Getting Out of Check
- Week 7 — Castling
- Week 8 — Special Rules & Unit 2 Assessment
- Week 9 — Forks
- Week 10 — Pins & Skewers
- Week 11 — Basic Checkmate Patterns
- Week 12 — More Checkmates & Unit 3 Assessment
- Week 13 — Opening Principles
- Week 14 — Endgame Basics
- Week 15 — Full Game Practice
- Week 16 — Class Tournament & Celebration
Printable worksheets
One-page practice sheets with answer space, matched to the lessons above.
Weeks without a full plan have an outline in the guide. The grade ranges are suggestions from each plan — the sequence works for any group of beginners.
The 16-week sequence
Each unit builds on the one before it. Plan for about 45 minutes, two or three times a week, and adjust the pace to your students.
Unit 1: Chess Fundamentals (Weeks 1–4)
Unit 2: Piece Mastery (Weeks 5–8)
Unit 3: Tactics and Patterns (Weeks 9–12)
Unit 4: Strategy and Game Play (Weeks 13–16)
Adapting these to your class
All three plans are written as 45 minutes with a small group and a board between two children. Most timetables are not that. Here is what to change, and what not to.
If you have 30 minutes
Cut a whole segment rather than shortening every one — a lesson of five rushed pieces teaches less than three unhurried ones. In Lesson 1 the segment to drop is Setting Up the Board: it is ten minutes, and children can learn the starting position at the beginning of Lesson 2, where they need it anyway. That leaves the hook, the board, the pieces and the closing check inside half an hour.
In Lesson 3, the two checkmate patterns are twelve and fifteen minutes. Teach one properly and leave the other for the following week. Half a pattern learned is nothing.
If you have 28 children and eight boards
- Two children per board is the target, not one. Fourteen boards would be ideal; eight means groups of three or four, which still works if the non-movers have a job — one plays, one advises, one records the moves.
- Demonstrate once, to everyone, before anything is handed out. Boards on desks during an explanation guarantee that nobody is listening.
- The pieces activities need no board at all. The first lesson's naming and recognition work can be done from the front with a single demonstration board.
If some of the class already plays
This is the most common version of a real classroom and the plans do not assume it. Two things that work: give the experienced children the job of teaching a partner, which is harder than playing and keeps them honest; or set them the same lesson's puzzles at a higher difficulty while you take the beginners through the demonstration.
What does not work is letting them play each other at the back. They will enjoy it, learn nothing, and be louder than you.
If you teach once a week, not daily
The sixteen-week sequence assumes one lesson a week, so it already fits. What changes is retention: after seven days, most of a class has lost the rule you taught. Budget the first five minutes of every lesson for review — every plan already opens with one, and it is the segment people cut first and should cut last.
What these plans do not cover
Honestly, so you are not looking for it: there is no algebraic notation, no clocks, and no tournament rules such as touch-move or draw claims. Those matter once a class starts competing and they are a distraction before that. There is also no opening theory — the pattern library has named openings and checkmate motifs with example positions if you want to teach one.
Practice between lessons
Daily chess puzzle
One puzzle a day with a hint and an explanation — a quick warm-up to project at the start of class.
Open today's puzzleClassroom activities
Games and exercises for practicing the rules without playing a full game.
See the activitiesHow to teach chess to kids
Session lengths by age, a first-lesson outline and common mistakes to avoid.
Read the guideRunning this with a class on NGChess
The lesson plans work on their own with physical sets. If you want students to practice online: on NGChess, students join your class with a code and an alias (no student email), you assign practice and follow each student's progress. Schools and academies can start with a guided 30-day pilot.